High Dynamic Range

Cameron Shooting Avatar Sequels with Sony Venice

Mon, 06/04/2018 - 12:02 -- Nick Dager

James Cameron’s Lightstorm Entertainment will use Sony’s new Venice motion picture camera system for principal photography on the upcoming Avatar sequels. The first Avatar movie, released in 2009 and also shot on Sony professional cameras, shattered box office records with its compelling story, immersive 3D and stunning visuals. These newest entries in the franchise promise to up the visual ante significantly with enhanced special effects, more elaborate production requirements and challenging live action sequences.

FilmLight Offering Worldwide Master Classes on Color

Tue, 05/08/2018 - 12:09 -- Nick Dager

To help colorists, cinematographers and the wider production and post industry understand the opportunities and challenges that high dynamic range and new delivery formats bring, FilmLight is taking intensive and specialist master classes on a world tour. Dates are already set for London (May 15), Mumbai (May 16), Hollywood (June 4) and Seoul (June 7), with more to be added.

The Color of Emotions

Tue, 03/06/2018 - 15:11 -- Nick Dager

Screen actors convey emotion in several ways: their voices, their eyes and the subtle color changes of their facial skin. But what if – as in the case of Gary Oldman’s Oscar-winning performance in Darkest Hour – much of their face is covered in silicone? That was one of the key questions Peter Doyle, supervising colorist at Technicolor, addressed when he collaborated on the film’s palette.

Ymagis Group Announces EclairColor HDR License Program

Mon, 01/15/2018 - 12:38 -- Nick Dager

The Ymagis Group today announced the launch of a professional license program for its EclairColor high dynamic range system in favor of independent film laboratories, content services companies and projection system integrators. EclairColor used by filmmakers and content creators to significantly enhance the cinema experience by bringing richer colors, greater brightness and definition, more depth of field and more density to the screen.

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