Microphones

The Challenges of Production Sound

Mon, 09/14/2020 - 10:00 -- Nick Dager

Like many of his colleagues in the sound production industry, Scott Harber began his audio career as a musician, more specifically as a member of a San Diego punk rock band. Over the course of his nearly 30-year career, Harber has worked on leading TV and film productions, including Borat, Noctunal Animals, Get Smart, Hell’s Kitchen, Gangster Squad, Wilfred and Castle, to name a few. He also owns Dang Me Sound, a production sound company based in Los Angeles. I recently spoke with Harber about some of the highlights his long career and the challenges of production sound.

NASA Rover Perseverance to Capture the Sounds of Mars

Mon, 08/03/2020 - 10:13 -- Nick Dager

NASA’s Mars 2020 Rover Perseverance, which launched last week, is scheduled to touch down on the Red Planet next February. When it lands, the spacecraft will have the capability to capture imagery and sound as the vehicle descends through the Martian atmosphere and lands on the surface of Mars. To capture sounds from the Red Planet for the first time ever, the Mars 2020 Rover will be outfitted with equipment from DPA Microphones.

Size Matters

Tue, 03/24/2020 - 09:36 -- Nick Dager

For more than 10 years, production sound mixer and location sound recordist, David Thirion, has been using DPA microphones to capture audio for film and television projects. Their audio quality and natural sound was a key reason for his choice, but equally important was the tiny size of some models, which makes them ideal for situations where they need to be hidden on actors’ bodies or in costumes.

Green Street Embraces Immersive Sound

Fri, 11/15/2019 - 11:56 -- Nick Dager

Established in 1994 by composer, sound designer and dialogue director Rob King, Green Street Studios has accumulated more than 20 years of experience in audio and music production for video games, film, music and other media. Anticipating the growing acceptance of immersive-sound projects for games, film and television, King spent much of the last two years auditioning speakers for the 7.1.4 array he knew would become the standard in the emerging immersive media environment.

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