VR content developer Rascali debuted trailers today for its first episodic VR projects, Raven and Storybox, on YouTube, Facebook/Oculus Video, Jaunt, Littlstar, Vrideo and Samsung MilkVR.
The filmmakers behind the Iron Sky saga are widening the spectrum of productions in their business, inviting fans to start producing professional-quality content in the Iron Sky’s universe. Titled Fanchise, the initiative is an open call to all Iron Sky fans, young filmmakers, game developers and innovators to pitch their concepts of maximum 10 minute experiences – games, short films, VR experiences, graphic novels – whatever inspires the most.
For the first time under its corporate banner CJ CGV will exhibit at CinemaCon 2016, which convenes next week at Caesars Palace in Las Vegas. The company will be in Booth 2003A. In addition to the latest advances and developments with 4DX – the multisensory cinema technology with motion and environmental effects – and ScreenX – the world’s first 270-degree, multi-projection system used within a theatre setting, CJ CGV will be demonstrating its newest addition to the immersive cinema universe: 4DX VR.
I recently worked as a camera operator on a VR feature called The Spring. The first question of many questions that I had for Greg Passmore, owner of Passmore Labs, Austin, Texas was, “When you are shooting a 3D 360 degree VR movie in a cave where at times you are perilously close to the top of the caves due to the water level, where do you position the crew?” His reply threw me off guard. He said, “Anywhere I want.” It was then that he told me he was shooting with one Red Epic camera. The question then was, how?
Cinegy has been invited to join ImmersiaTV, an EU consortium of university technology incubators, research institutes, and commercial entities collaborating to research and develop the future of home entertainment, including virtual and augmented reality.
The Immersive Technology Alliance, the official trade organization for immersive technologies such as virtual reality, augmented reality, and stereoscopic 3D, has announced a strategic partnership with the Open Gaming Alliance.
Barco, the official projection provider for the 2016 Sundance Film Festival, brings to life several key virtual reality and art installations at the New Frontier exhibition with its large venue projectors and presentation switchers. The festival also uses Barco digital cinema projectors in all 23 of its movie theater venues for official screenings.
One of the highlights at this year’s Sundance Film Festival’s New Frontier Program could be the five-minute virtual reality film experience Giant. Drawing on director and co-creator Milica Zec’s personal experiences as a child in war-torn Serbia, the VR narrative takes the viewer into the experience of a family struggling to survive in a war zone. The film shows how cinematic VR lets us observe our instincts and ourselves and become more conscious of the way we make choices.
A survey conducted for Vicon suggests that virtual reality will need to overcome key challenges including the production of affordable consumer devices, in order for it to become a success. The results, based on a survey conducted by Vicon, gauged the opinion of 390 industry professionals. It highlighted that alongside cost, other factors such as content and realism stand in the way of virtual reality becoming an overnight success. In fact Vicon estimates that virtual reality will take off in the next two – three years.
Pixvana, a virtual reality technology startup, has launched today with a $6 million investment led by Madrona Venture Group with participation from Paul Allen's Vulcan Capital, and angel investors. Pixvana is developing a cloud-based technology platform that dramatically improves the immersive video viewing experience for VR and augmented reality applications across a broad set of viewing devices. The company plans to bring it to market in 2016.