The Society for Motion Picture and Television Engineers has unveiled the program for its annual fall conference SMPTE 2020: Game On, an interactive and immersive remote technical conference experience running November 10-12. Throughout the three-day conference experience, attendees can join live technical presentations, practical hands-on training, keynote presentations, partner programming, product and technology demonstrations, moderated roundtable discussions, and virtual panels, with continual access to a host of on-demand content. This year's event also will feature one full day focused on the convergence of eSports/gaming and media technology and the unique requirements of the thriving eSports industry.
Ymagis Group today announced the successful launch of its third Illucity virtual reality park, in Brest, France. Following the popular Paris-La Villette and Marseille locations, Illucity Brest opened its doors at the Ateliers des Capucins on June 24.
Cédric Lejeune is vice president of technology for ÉclairColor, part of the Ymagis Group. He is also the founder of Workflowers, a recently formed consulting company that offers training services to media companies including quality management, color management, human resources and environmental topics. I wanted to learn about his new dual role and, in particular, hear his thoughts on how the motion picture industry can be more environmentally responsible.
The Society of Motion Picture and Television Engineers, the organization that is defining the future of storytelling, will host its annual technical conference and exhibition on November 10-12 as an interactive and immersive remote experience with a rich array of learning and networking opportunities. Within this highly customizable online format, SMPTE 2020 will provide what it says will be unparalleled opportunities for attendees to explore the variety of new technologies and business models shaping the future of media and entertainment. The theme for this year's event is Game On, with one full day focused on the convergence of esports/gaming and media technology and the unique requirements of the thriving eSports industry.