The Hollywood Section of SMPTE will host a panel discussion this month on real-time visualization tools that are revolutionizing the way film and television productions are planned. The meeting takes place Thursday, February 21, at Sim in Los Angeles.
Aiming for greater efficiency and accuracy in preparing for production and post-production, film and television producers are increasingly forgoing storyboards, animatics and other traditional planning tools in favor of real-time visualization technologies adapted from the gaming industry. Game development engines, such as Unity 3D and Epic Games’ Unreal Engine, are helping productions save time and money and achieve new creative heights.
At SMPTE Hollywood’s February meeting, a group of experts will explain why real-time visualization software and hardware tools are game-changers for pre-production and post-production. They will show how tools such as Lightcraft Technology’s Halide FX and Faceware Technology’s Live can be used to plot camera movement, block scenes and simulate performances in real time.
The event will include a presentation on Unreal Engine by David Morin, head of Epic Games’ Los Angeles Lab. That will be followed by a panel discussion with representatives from Lightcraft Technology and Faceware.
Hollywood Section of SMPTE www.smpte.org/hollywood