FilmLight Introduces BLG for Flame

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Tue, 04/03/2018 - 11:23 -- Nick Dager

FilmLight has introduced BLG for Flame as the latest product in the Baselight Editions range. BLG for Flame is a Linux-only plugin for Autodesk Flame that applies a Baselight grade automatically, either from Baselight Linked Grade files or directly from a Baselight scene. 

BLG for Flame applies a grade that has been authored in another FilmLight product including Baselight, Prelight, Daylight or Baselight Editions for Avid or Nuke. In its initial implementation for Flame 2018, grades can be exported as BLG files to a directory, where BLG for Flame will match the shots based on timecode and automatically apply the grade. In the upcoming Flame 2019 release, grades can be pulled directly and automatically from a Baselight scene – even while the scene is being graded on the full Baselight system.

BLG for Flame allows a Flame artist to see how their work will look with the grade applied. The artist can also produce graded work-in-progress renders for clients without the round trip of rendering out new images from the Baselight system. This ability means a more timely approach, as the VFX artist can easily and quickly access graded material without the assistance of the colorist.

Will Harris, Flame family product manager at Autodesk said, “BLG for Flame is a great metadata-only workflow between Flame and Baselight – allowing you to apply BLGs to shots in Flame on an entire timeline or individual shots in Batch. I think it will be a fantastic new workflow enabler and a boon for Flame and Baselight users, allowing artists to quickly apply the latest color grade on their work-in-progress conform or compositing.”

BLG for Flame will be released later this year.