Disguise, Move.AI Release Invisible Motion Capture

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Mon, 06/05/2023 - 09:07 -- Nick Dager

Invisible — a complete technology bundle for real-time marker-less motion capture developed by disguise in partnership with Move.ai – is available now. By removing the need for markers, wearable suits, and long calibration setups, Invisible allows anyone to easily mirror their movements onto a character rig within disguise’s Designer software, all in real time. 

Invisible — a complete technology bundle for real-time marker-less motion capture developed by disguise in partnership with Move.ai – is available now. By removing the need for markers, wearable suits, and long calibration setups, Invisible allows anyone to easily mirror their movements onto a character rig within disguise’s Designer software, all in real time.The system — which can track up to two people at once — leverages Move.ai’s patented Invisible real-time marker-less mocap software to extract natural human motion from video using advanced artificial intelligence.

For filmmakers, the companies say it enables the capture of 3D characters that seamlessly interact with real actors or even drive movement-triggered effects like smoke and fire. For live event companies, the Invisible solution can transport performers into a game universe with avatars that instantly replicate their movements, without restrictive and expensive mocap suits.

No compromises need be made to creative vision, with motion capture data directly integrated into the disguise Designer software for complete control and visibility throughout production. The Invisible software integrates with the scalable processing capabilities of disguise hardware, ensuring a high-fidelity real-time output to LED stages and virtual production volumes of various sizes. 

The bundle is now available and comes in three different sizes — small, medium and large — depending on the size of the setup and the number of performers to be tracked. To enable real-time marker-less motion capture with the Invisible solution, a minimum of one disguise vx or gx machine is also needed for graphics processing and one disguise rx II for real-time rendering.