Visual Effects

Assimilate Announces Open Beta of Live FX for Virtual Production

Wed, 10/20/2021 - 09:10 -- Nick Dager

Assimilate today announced an open beta for its new and innovative Live FX software that enables real-time, live compositing for green-screen and LED wall-based virtual productions on set. Live FX is also ideal for creating quick comps when scouting locations. Live FX features the latest technology in keying, camera tracking, DMX light control, Notch Block integration, and a live link to Unreal Engine that simplifies on-set virtual production for not only previsualization, but even final pixel for in-camera visual effects.

Rising Sun Pictures Counts on Homegrown Talent

Tue, 10/12/2021 - 11:03 -- Nick Dager

With the film and television industry rebounding from the pandemic, now is a great time to begin a career in visual effects. Production activity, in Australia and worldwide, is expanding quickly as studios and streaming services rush to meet pent up consumer demand for new content. That, in turn, has caused a labor shortage, especially for professionals with specialized training, such as visual effects artists. Studios that produce VFX for film and TV can’t hire qualified talent fast enough.

Ghost VFX Artists Win Emmy for Star Trek: Discovery Episode Su’Kal

Mon, 10/11/2021 - 11:03 -- Nick Dager

Ghost VFX artists received a 2021 Emmy for Outstanding Visual Effects in a Single Episode for the Star Trek: Discovery installment Su’Kal. Led by supervising producer / lead VFX supervisor Jason Michael Zimmerman, the Emmy-winning Ghost team included VFX supervisor Ivan Kondrup Jensen and VFX producer Kristen Prahl. Also taking home Emmys were VFX supervisor Ante Dekovic, VFX producer Aleksandra Kochoska, lead VFX artist Charles Collyer, and on set VFX supervisor Alexander Wood.

PNYA Post Break to Explore Color Science

Mon, 10/11/2021 - 10:33 -- Nick Dager

Feature film and episodic imaging scientist Matthew Tomlinson and media workflow specialist Lucas Andrei will discuss color science and its application to traditional visual effects pipelines in the next edition of Post Break, the free webinar series from Post New York Alliance. The session is slated for Thursday, October 14th at 4:00 p.m. EDT.

AI and the Making of Ta Lo

Tue, 10/05/2021 - 11:50 -- Nick Dager

In its latest project for Marvel Studios, Rising Sun Pictures delivered nearly 300 visual effects shots for Shang-Chi and the Legend of the Ten Rings. RSP’s work centered on the creation of a vast, computer-generated environment representing a village called Ta Lo and its jungle environs. In the process the company developed a novel technique for facial replacement using artificial intelligence.

Creating Wenwu’s Compound

Mon, 09/27/2021 - 12:11 -- Nick Dager

In Marvel Studios’ latest feature film, Shang-Chi and the Legend of the Ten Rings, the film’s antagonist Wenwu (Tony Leung) is unlike most of the villains seen in the Marvel Cinematic Universe. The ancient character operates out of a remote fortress that has existed for centuries, and over the years, has grown and changed, reflecting his loves and losses. It’s an ever changing and fluid structure, created and edited by Marvel Studios longtime collaborator, Oscar-winning visual effects studio Digital Domain. [Editor’s Note: This article contains some spoilers.]

Rising Sun Delivers for Candyman

Mon, 09/27/2021 - 11:45 -- Nick Dager

Rising Sun Pictures recreated Chicago’s iconic Cabrini-Green housing project, exactly as it appeared in 1992, for Candyman, the new horror film from director Nia DaCosta, producer Jordan Peele and MGM. Artists from the studio also provided the film’s title character with his trademark hook as part of a package of more than 100 intricately detailed visual effects shots that appear throughout the film.

A Rising Star at Rising Sun

Mon, 09/06/2021 - 09:50 -- Nick Dager

As a junior look development artist at Rising Sun Pictures, Bridget Dinning is part of a team responsible for the aesthetic aspects of visual effects. Her job requires highly developed technical skills and a discerning artistic eye to ensure that 3D characters, objects, environments, and other assets are consistent in terms of color, lighting, and style.

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