Fonic, a full-service audio post-production facility based in Shoreditch, East London, has Nugen Audio’s Halo Upmix plug-in to provide up-mixing for a range of television and cinema productions.
Nugen Audio has launched the AMB Audio Management Batch processor, a suite of modular software that will expedite a range of audio management tasks. AMB expands on the concept of Nugen Audio's loudness management batch processing technology for high-speed audio loudness measurement and correction. AMB enables post-production facilities to speed workflows significantly and reduce delivery times for a range of different tasks, such as upmixing and loudness management. AMB also offers new features including threaded algorithm processing and multiple processing threads that are addressable for simultaneous parallel handling of files and queues.
Renowned sound designer and feature film supervising sound editor Scott Gershin has worked on more than100 films and received 26 industry nominations, including a BAFTA Award for his work on American Beauty, Guillermo del Toro’s Pacific Rim, and Dan Gilroy’s Nightcrawler. He brings theatrical sound quality standards to bear on a wide range of consumer experiences, from apps and software, to blockbuster gaming titles like Resident Evil, Gears of War, Fable, and most recently id Software’s Doom. Gershin recently joined Technicolor as its director of sound editorial, where he leads the company’s expansion into sound design for gaming and immersive experiences and also continues to design and supervise sound for films. Digital Cinema Report recently spoke with Gershin about his career, the transformative role of technology in his work, and the tools he can’t do without for current projects.
Motion Picture Sound Editors and Cinema Audio Society are event sponsors for the third annual Mix Presents Sound for Film, an all-day exhibition and conference spotlighting technologies and techniques behind sound for picture from production to playback. The event will be held September 17th at Sony Pictures Studios in Culver City.
Mocha Chai Laboratories, Singapore’s first fully integrated digital film lab, has installed the Christie Vive Audio cinema sound system in its dubbing theater to provide the best possible cinematic audio capabilities for post-production tasks. The dubbing theater, which is fully equipped with audio post-production and 4K color grading facilities, is fully compliant with the DCI-standard.
The Motion Picture Sound Editors and the Cinema Audio Society will host the 8th Annual MPSE Golf and Poker Tournament, September 18 at the Angeles National Golf Club in Sunland, California. Proceeds from the event will benefit the MPSE’s Ethel Crutcher Scholarship Fund, which provides mentoring and support for student sound artists, as well as the organization’s work in promoting the role of sound in movies, television, gaming and other entertainment media.
Founded in London in 1997, award-winning Factory Studios has produced the sound for projects by many high profile clients, including EE, O2, Renault, Nike, Three, eBay, Sainsbury’s, Tesco, Harvey Nichols, BT, Sony and Samsung. Last year it became the first UK facility to include a Dolby Atmos-licenced suite for commercials and trailers, which features 35 Alcons CRMS Cinema Reference Monitor System speakers.
Ymagis Group has acquired Berlin-based Christa Kistner Synchronproduktion, one of Germany’s leading dubbing companies for the cinema and television industries. Under the terms of the agreement, Ymagis SA, through one of its wholly owned German subsidiaries, becomes the sole shareholder of Christa Kistner Synchronproduktion. Christa Kistner remains in her functions as its managing director.
Post work for director Rebecca Miller’s new romantic comedy Maggie’s Plan, currently in wide release from Sony Pictures Classics, was a labor of love for Technicolor PostWorks New York. A long-time supporter of independent film, the facility furnished suites and systems to picture editor Sabine Hoffman and her crew. It also provided resources for dailies processing, editorial finishing, color grading, sound mixing and deliverables. The project involved months of concentrated effort, spanning pre-production through the film’s world premiere at the Toronto International Film Festival.
Cinema immersive sound is upside down. Technology providers invest in intellectual property for immersive sound rendering engines, but they compete on the availability of content. Trading on content has been counterproductive to growth, contributing to a lackluster immersive sound installation count that is less than two percent of worldwide screens. Immersive sound has more moving parts to address than distribution, but the industry is fixated on a design from scratch, do-everything, distribution standard that’s two and a half years in the making and at least as many years from finding its way into cinemas. A deeper look shows that the key friction point of production for competing systems has been addressed. It’s time to put immersive sound right side up and grow the format.