Designing a precise color workflow during pre-production can save motion picture projects time and money. The larger and more complex the project, the more the potential for savings. Digital imaging technician Francesco Giardello (Pan, Game of Thrones, Ben-Hur, Thor: The Dark World) can accurately be described as a pioneer in the use of the Academy Color Encoding System on-set. He recently designed a set-to-post color workflow using ACES for the movie Life, directed by Daniel Espinosa and starring Jake Gyllenhaal, Rebecca Ferguson and Ryan Reynolds. This space thriller from Sony tells the story of the crew aboard the International Space Station and what happens when they encounter extra-terrestrial life in the form of an organism they name Calvin. On Life, Giardello worked closely with cinematographer Seamus McGarvey ASC BSC. The main cameras used were Arri Alexa 65s although, according to Giardello, several other cameras were also utilized. I spoke with Giardello about the color workflow used on Lif
The June meeting of the Society of Motion Picture and Television Engineers, New York region, will be devoted to discussions surrounding two essential topics facing the video industry today – the 2110 SMPTE production standard for video-over-IP and how to optimize video signals for wide color gamut and high dynamic range formats.
AlphaDogs has completed work on the documentary film John Lewis: Get In The Way, which tells the story of the courageous civil rights hero, congressional leader and human rights champion, whose unwavering fight for justice spans the past 50 years. In order for the documentary to air on PBS, Bill Woolery, offline editor, had the task of cutting the film down to 54 minutes, taking six minutes out of the original cut and handing off the cut down to AlphaDogs for finishing.
Technicolor has installed a FilmLight Baselight X system in its Hollywood facility for high dynamic range color grading services. The expansion in Baselight grading in this location reflects the increasing demand from the local industry to deliver an uncompromised finish that still pushes creative boundaries.
Post-production finishing for Parrott Heads, a new feature length documentary about dedicated fans of singer Jimmy Buffett, was completed recently at Roundabout Entertainment. The Burbank facility provided editorial conforming, color grading, sound mixing and DVD authoring services for the film, currently streaming on Amazon, iTunes and elsewhere.
One of the most honest portraits of teenage life, 13 Reasons Why is a Netflix series based on the 2007 young adult novel by Jay Asher and adapted by Brian Yorkey. Academy Award winning writer/director Tom McCarthy worked with cinematographer Andrij Parekh (Show Me a Hero, Blue Valentine) with Panasonic VariCam 35 cinema cameras to capture a distinctive look for the first two episodes of the series.
FutureWorks Media, one of Asia’s most prominent post-production houses, has renewed its partnership with Barco. A tour-de-force in international and domestic film and television solutions, FutureWorks has recently invested in a Barco 4K post-production projector at its Mumbai facility.
FireFly Cinema now provides direct integration with axle Gear from axle Video. The integration enables on-set color graded images and metadata from FireFly Cinema’s FireDay dailies management tool to flow seamlessly into the axle media management system.
The Indian post-production house FutureWorks is currently celebrating a decade in business. Senior colorist Rahul Purav spoke with Digital Cinema Report about the process of color grading and about some of the many films projects the company has worked on over the years.
The Motion Picture Academy’s Academy Color Encoding System is now widely used across the movie industry but perhaps surprisingly, it’s also gaining traction in the gaming world. To learn more, Digital Cinema Report recently spoke with Brian Karis at Cary, North Carolina-based Epic Games. The company is known for its industry-leading Unreal Engine, a ground breaking game engine that can be used by other game developers who do not want to develop their own engine.